Do Not Sit Here Mascot: Modeled after the mascot of my former boss from Nickelodeon's new startup company for use in various Unreal Engine projects, including an Augmented Reality project.
Modeled in Maya, Textured in Substance Painter, Rendered in Unreal Engine 5.
Lou: Modeled for a personal project.
Modeled in Maya, Textured in Photoshop.
Dragon: Modeled for a personal project to teach myself Unreal Engine.
Modeled in Maya, Textured in Photoshop, Rendered in Unreal Engine 4.
Characters for Stanford: A group at Stanford were making a "healthy eating" mobile app, and needed 9 characters. These are two of them.
Modeled in Maya, Textured in Substance Painter, Rendered in Unreal Engine 5.
Time: The main character of my senior thesis from college. He's the concept of time personified as a boxer.
Modeled in Maya, Textured in Photoshop.
Mitzy and Friends: A friend from Nickelodeon needed characters for an online educational series to teach basic STEM concepts to children.
Modeled in Maya, Textured in Substance Painter, Rendered in Unreal Engine 5.
Packing Robot: Made for a personal project. His legs are designed in such a way that they can fold into themselves turning his lower body into a perfect cylinder, for his "stationary" mode.
Modeled in Maya, Textured in Substance Painter, Rendered in Unreal Engine 4.
Robot Packing Plant: This is the Packing Robot's work station. He sits in that cylinder on the floor and transfers packages from the platform in front of him to the conveyor belt behind him.
Modeled in Maya, Textured in Substance Painter, Rendered in Unreal Engine 4.
Gamer T-Rex Room: I was experimenting with using 3D models for backgrounds in 2D animation.
Modeled in Maya
GNN Newsroom + Host: Made for Do Not Sit Here, this alien reports on world events from that strange planet called Earth. I not only modeled the host, but I also designed him. Unfortunately, it wasn't until after I made him that I was given concept art of the environment he would be placed in. Had I known they wanted dingy Sci Fi instead of sleek Sci Fi, I would have designed him much differently. The design was approved, but I personally feel like it could be slightly more cohesive.
Modeled in Maya, Textured in Substance Painter, Rendered in Unreal Engine 5.
Riverside: Made for a personal project to teach myself Unreal Engine.
Modeled in Maya, Textured in Photoshop, Rendered in Unreal Engine 4.
Dragon Cave: Made for a personal project to teach myself Unreal Engine.
Modeled in Maya, Textured in Photoshop, Rendered in Unreal Engine 4.